The Scoring System
MILITARY | |||
Kills - 1/2 point/unit | Buildings Destroyed - 1 point each | Generalship - #of kills minus #of losses (must be positive) | Most military units and Towers - 25 points |
ECONOMY | |||||
Gold brought in - 1/100 of value | Net resources Tributed - 1/60 of value | Villager pop (includes trade, transport & fishing ships) - 1 point each | Largest Pop (includes same) - 25 points | Exploration - 1 point /3% of map (max 33 points) | Largest area explored - 25 points |
RELIGION | |||||
Conversions - 2 points each unit converted | Most Conversions - 25 points | Temples built - 3 points each | Ruins controlled - 10 points each | Artifacts controlled - 10 points each | Control of all Ruins or Artifacts - 50 points |
TECHNOLOGY | |||||
Technologies researched - 2 points each | Most technolgies - 50 points | First to Bronze Age - 25 points | First to Iron Age - 25 points | Wonders held - 100 points each | Elimination before end of game - Minus 100 points on final score |
Merlin
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