Tribes

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Here is a list of all the AoE civilizations and their strengths and weaknesses.

Assyrian
+40% Archery Range unit fire rate.
Villagers 30% faster.


Babylonian
Double wall and tower hit points.
+30% Priest rejuvenation rate.
+30% stone mining.


Choson
+80 Long Swordsman and Legion hit points.
+2 tower range.
-30% Priest cost.


Egyptian
+20% gold mining.
+33% Chariot and Chariot Archer hit points.
+3 Priest range.

Greek
Hoplite, Phalanx, and Centurion 30% faster.
War ships 30% faster.

Hittite
Double Stone Thrower, Catapult, Heavy Catapult hit points.
+1 Archery Range unit attack.
+4 war ship range.

Minoan
-30% ship cost.
+2 Composite Bowman range.
+25% Farm production.

Persian
+30% hunting.
-30% Farm production.
War Elephant and Elephant Archer 50% faster.
+50% Trireme fire rate.

Phoenician
-25% War Elephant and Elephant Archer cost.
+65% Catapult Trireme and Juggernaught fire rate.

Shang
-30% Villager cost.
Double wall hit points.

Sumerian
+15 Villager hit points.
+50% Stone Thrower, Catapult, Heavy Catapult fire rate.
Double Farm production.

Yamato
-25% Horse Archers, Scout, Cavalry, Heavy Cavalry, Cataphract cost.
Villagers 30% faster.
+30% ship hit points.


These are the civilizations from the "Rise of Rome" Expansion:

Carthaginian
Transports 30% faster.
+25% Fire Galley attack.
+25% Elephant and Academy Unit hit points


Macedonian
Academy Units +2 attack against Slingers, Ballistas, Helepoli, and missile weapons.
Hand-to-hand attack units +2 range of sight.
-50% siege weapon cost.
Units 4 times more resistant to conversions.

Palmyran
Free tribute.
Gold per Trade ship doubled.
Villagers cost 50% more, have armor, and work 20% faster.
Camel Riders 25% faster.

Roman
Buildings cost 25% less - except Walls, Towers, and Wonders.
Towers cost 50% less.
Swordsmen attack 30% faster.

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