Surviving The Early Rush

    Players who try to rush you early in the game will be spending a great deal of resources, and can be left behind by a crafty opponent who can't be killed off that easily. One option is to use the Population Explosion strategy against them, and win that last decisive battle instead of the first.  The only other option to defend against a Veteran player who can launch a fast Rush is to build walls. High Resource game starts can significantly add to your ability to wall in quickly. Building towers near the resources will help defend the victims of every Rush Strategy, the villagers. Defensive Towers to protect the walls are usefull when the rush comes, and Offensive Towers near the enemy town will add some distraction.

    Behind those defensive positions you must amass an early army to help defend your town. You must determine what unit will dominate the enemy army, and counter it. Archers behind walls can take down the Cavalry, and your own Cavalry armies can take down the Archer Rush. The opponent's choice of Race will tell you what to expect to be Rushed with.

    If the advantage is yours in the early race, and the Rush can be held at the walls and destroyed, a swift counter attack to the enemy town could end the game quickly. With a few forward military bases, an enemy depleted from a wasted Rush can be an easy target to pound into the dust.

    Also crucial to remember is that the Resource Management must be balanced.   You need to cross the Ages in quick succession, with plenty of food coming in when it's needed.  Fish to give the added boost of food early on.  Go to Tool Age as soon as possible, stock the food and gold then go to Bronze age.  Once there get busy with the military buildings and stockpile food and gold for the jump to Iron Age.

    Any stray pockets of villagers that get discovered by the enemy raiding party should scatter and run, hiding behind the angle of trees, and building other depots to keep production moving.

Merlin

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